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Active AbilityActiveAbility_112

Wild Shot狂野射击

Ability relationships

The ability sheet assigns this record to “Mushroom Archer” directly through its own target field, consistent with the enemy records referencing it. In the active-abilities index, this record groups under “Other active-ability records” — -1 of 49 records — based on which sheet references it.

Declared sheet targetMushroom Archer
Current data snapshotclient 0.5.9 · build 25323618
Source boundaryGame localization text + recovered balancing-sheet variables
Placeholder boundaryAll variables in the displayed game text resolve to recovered balancing values
Enemy users in the data

Wild Shot is an enemy ability in the extracted data: 58 enemy records reference it as their active, across 1 named enemy type. The referencing records are grouped by the leading digits of their sequential ids: block 0 (1 record), block 1 (19 records), block 2 (19 records), block 3 (19 records). Every user shares this single ability sheet entry, so the game text and recovered values on this page apply identically to all of them. Only the users' own stat sheets differ — current-snapshot user MaxHealth spans 2970 – 15550, Defense 0 – 30, base attack damage 40 – 100.

Referencing records58
Named enemy types1
Id-block spreadblock 0 (1 record), block 1 (19 records), block 2 (19 records), block 3 (19 records)
User MaxHealth2970 – 15550
User Defense0 – 30
User base attack damage40 – 100
Sample usersMushroom Archer
Recovered balancing values

The game's balancing sheet resolves 3 placeholders in the description above. Each row shows the placeholder, its recovered value, and the surrounding game text it appears in.

{0}250 …Deal {0}+{1}_AttackSpeed+{2}_Attack dama…
{1}125 …Deal {0}+{1}_AttackSpeed+{2}_Attack damage t…
{2}125 …Deal {0}+{1}_AttackSpeed+{2}_Attack damage to a random enemy…
Balancing-sheet action data

Compiled from the ability's AbilityActions structure in the extracted balancing sheet (action type: Snipe). Labels are the sheet's own field names in readable form; corrupted source fields are never published.

attackdamage 250 · delay 1.18s
Attacks attacks delay1.18
Attacks attacks damage250
Attacks attacks extra damage per rank0
Attack Speed rank scalingx1.25 at every rank
Attack rank scalingx1.25 at every rank
Projectile speed8
Balance history · 0.5.3 – 0.5.9

No balance changes in 0.5.9. Wild Shot's sheet record and description variables are identical between the extracted 0.5.8 (build 25188298) and 0.5.9 (build 25323618) snapshots — patch 0.5.9 did not adjust this ability.

Read Leyline's official patch notes on Steam.

Description

Deal 250+125_AttackSpeed+125_Attack damage to a random enemy.

Metadata
IDActiveAbility_112
CategoryActive Abilities
Name ENWild Shot
Name 中文狂野射击
SourceLocalization + balancing sheets · Guildrun Demo client 0.5.9 · build 25323618